Building game systems, rendering features, and interactive worlds in C++, C#, and modern engines.






A compact gallery for rendering features, physics experiments, and engine visuals.
About Me
I'm a gameplay, engine, and graphics programmer focused on making games feel responsive and technically solid.
I build systems in C++, C#, and engine toolchains, with an emphasis on rendering, simulation, and gameplay loops.
My game development work includes custom engine work, Godot projects, Unreal exploration, and a Unity strategy game in progress.

Featured Projects
Golias Engine - Game Engine
A cross-platform game engine based on component system for creating 2D and 3D games...
View ProjectMini platformer
An example platformer game created with Godot, it has basic mechanics, ui, controller support, mobile support and more...
View Project
C++ Action Game Prototype
A gameplay-focused action game prototype built in C++ with custom systems.
View ProjectJava Microframework for Web
A lightweight Java microframework made with JakartaEE for educational purposes...
View Project
Articles & Notes
A place for GitHub README writeups, technical notes, and short posts.
Golias Engine README
A technical writeup example based on the engine repo README.
OpenGL + Metal Renderer README
A graphics-focused article about a renderer built with OpenGL and Metal.
Game Development with C++ README
A C++ and game engines article covering engine design and comparisons.
Let's Build Something Together
If you need gameplay systems, engine features, or graphics work, I'd love to help.
Get in Touch

