Building game systems, rendering features, and interactive worlds in C++, C#, and modern engines.

Golias Engine
Rendering, runtime systems, and tooling
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Engine 3D exampleEngine 3D physics screenshotEngine PBR rendering screenshotEngine Sponza scene screenshotEngine screenshotGolias Engine screenshot
Engine showcase

A compact gallery for rendering features, physics experiments, and engine visuals.

About Me

I'm a gameplay, engine, and graphics programmer focused on making games feel responsive and technically solid.

I build systems in C++, C#, and engine toolchains, with an emphasis on rendering, simulation, and gameplay loops.

My game development work includes custom engine work, Godot projects, Unreal exploration, and a Unity strategy game in progress.

GodotUnity
Golias Engine showcase
About / engine
Gameplay logic, rendering, audio, physics, UI, tooling, and much more.

Featured Projects

Golias Engine - Game Engine

A cross-platform game engine based on component system for creating 2D and 3D games...

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Engine 3D exampleEngine 3D physics screenshotEngine PBR rendering screenshotEngine Sponza scene screenshotEngine screenshotGolias Engine screenshot
Engine carousel
Rendering, physics, and tooling
1 / 6

Mini platformer

An example platformer game created with Godot, it has basic mechanics, ui, controller support, mobile support and more...

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Godot

Turn Based Strategy Game

A turn based strategy game made in Unity.

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Unity

Windows Kernel Driver

A Windows kernel driver for interfacing with HAL and memory...

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Windows Kernel Driver
Available on
windowswindows

C++ Action Game Prototype

A gameplay-focused action game prototype built in C++ with custom systems.

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Godot

Java Microframework for Web

A lightweight Java microframework made with JakartaEE for educational purposes...

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Java Microframework for Web
Available on
linuxlinux

Let's Build Something Together

If you need gameplay systems, engine features, or graphics work, I'd love to help.

Get in Touch